Space Marine 2's $5 Cash Grab Backfired in Hours — Now It's Free
Saber Interactive apologized, issued refunds, and made the voice pack free. The real story is what this means for every game you play.
Hot takes, design analysis, and editorial pieces.
RSS FeedSaber Interactive apologized, issued refunds, and made the voice pack free. The real story is what this means for every game you play.
Riot confirmed team voice chat for solo queue with an Honor gate, opt-in design, and dedicated abuse reporting. Here's why it matters and why it took this long.
Behind the chicken-throwing and lute-playing is one of the deepest melee combat systems in gaming. Chivalry 2 deserves more respect than it gets.
Bungie built the most satisfying weapon sandbox in FPS history and then spent a decade treating PVP like an afterthought. Destiny 2's Crucible deserves better than what it's gotten.
Battlerite had the gameplay. It had the community. So why did it die? A look at what went wrong and what the genre needs to get right.
Facepunch built a survival game where the most dangerous weapon is trust. Rust's social PVP creates stories no scripted game can match.
Blizzard invented the modern hero shooter and shaped an entire generation of PVP games. But Overwatch 2's rocky transition reveals how hard it is to evolve a genre you created.
Triternion built the most mechanically deep melee combat system in gaming — and then watched most of the playerbase bounce off it. The tragedy of Mordhau's brilliance.
After years of the fighting game community insisting that the genre just needed better execution, SF6 delivered. Here's what it got right.
Valve's tactical shooter has outlasted every competitor for 25 years. CS2's secret isn't innovation — it's the relentless refinement of a formula nobody else can replicate.
Valve's MOBA-shooter hybrid shouldn't work on paper. In practice, it might be redefining what competitive team games can be.
Solo Shuffle solved WoW PVP's biggest problem and created a dozen new ones. After two years of rated solo queue, it's time to ask whether the cure is worse than the disease.
Riot's MOBA defined competitive gaming for an entire generation. Fifteen years later, League's design tensions reveal everything right and wrong about live-service PVP.
Battlestate Games created an entire genre — and proved that the best PVP design in the world can't overcome years of technical debt and broken promises.
Arc System Works didn't just make a pretty game — they made a fighter that rewards creative expression at every level of play. Here's why Strive matters.
Seven years in, For Honor's directional combat system is still the most unique PVP experience in gaming. Here's why it deserves more credit.
No RNG, no matchups, no meta shifts. Rocket League strips competitive gaming down to physics, mechanics, and decisions — and nothing else.